FEATURE: Where's the Design in Level Design?, Part One
by by Tito Pagán
If you are a game level designer or artist who wants to create 3D interior levels that stand out and get your product noticed, creating a well-designed, believable environment is a sure way to do it.
ETERNAL TRUTH OF THE WEEK: The Play's the Thing
by Swami Rendsanotsa
This summer saw an influx of movies with obscenely spectacular effects. Animated actors who looked more life like than certain famous actors were expected to take over the silver screen, and special effects wizards were expected to rewrite history. So what happened?
COMMUNITY CORNER: The Time is STILL Now
by Abby Albrecht