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FEATURE: Where's the Design in Level Design?, Part One
by by Tito Pagán
If you are a game level designer or artist who wants to create 3D interior levels that stand out and get your product noticed, creating a well-designed, believable environment is a sure way to do it.

ETERNAL TRUTH OF THE WEEK: The Play's the Thing
by Swami Rendsanotsa
This summer saw an influx of movies with obscenely spectacular effects. Animated actors who looked more life like than certain famous actors were expected to take over the silver screen, and special effects wizards were expected to rewrite history. So what happened?

COMMUNITY CORNER: The Time is STILL Now
by Abby Albrecht

                                                                                                                                                                                                                                    

Designers can avoid costly mistakes by carefully planning all 3D assets on paper before model construction begins. Concept drawing by Richard Hescox.

INDUSTRY NEWS: Recreating Reality
by Abby Albrecht

  • Pulse Sends in the Clones and More
  • 9X Media Reveals New Displays
  • Discreet Partners with Macromedia
  • Virtue3D Provides Developer Toolkit
  • Rainbow Studios Clones Dinosaurs
  • Xara Cleans Up with SOAP
  • ArchiCAD User Group Announces Contest

NEW 3D TOOLS: SIGGRAPH Special
by Abby Albrecht

  • Interzart AG
  • Immersion
  • Attitude Studio
  • LightWork Design
  • Exluna