TUTORIAL: The Power of the High Pass Filter
by Peter Hajba
If you're a graphic artist working in the game industry, it is almost certain that at least at some point of your career you have had to deal with tiling textures in Photoshop. Textures, that must not only tile seamlessly, but also look good even when tiled tens of times over.
ETERNAL TRUTH OF THE WEEK: Notes on the Wind
by Swami Rendsanotsa
Can Alias|Wavefront beat Softimage's renders? Will MetaCreation's prodigal products survive? This and more inside.
COMMUNITY CORNER: The Time is Now
by Abby Albrecht