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TUTORIAL: The Power of the High Pass Filter
by Peter Hajba
If you're a graphic artist working in the game industry, it is almost certain that at least at some point of your career you have had to deal with tiling textures in Photoshop. Textures, that must not only tile seamlessly, but also look good even when tiled tens of times over.

ETERNAL TRUTH OF THE WEEK: Notes on the Wind
by Swami Rendsanotsa
Can Alias|Wavefront beat Softimage's renders? Will MetaCreation's prodigal products survive? This and more inside.

COMMUNITY CORNER: The Time is Now
by Abby Albrecht

                                                                                                                                                                                                                                    

A brick wall with an annoyingly repeating texture.

INDUSTRY NEWS: Allies and Awards
by Abby Albrecht

  • Alias|Wavefront Allies with Mental Images
  • Honda Researches Human Modeling
  • ParallelGraphics Launches Online Design
  • Form•Z Honored with Awards
  • Animated Film Awards Open

NEW 3D TOOLS: New Releases of Old Standards
by Abby Albrecht

  • Alias|Wavefront Maya 4
  • Caligari TrueSpace 5.1
  • Eovia Corporation Carrara Studio
  • Graphisoft ArchiCAD 7.0
  • Mesmer Animation Labs Distance Learning Program
  • Sapphire Innovations PluginMagic 1.1
  • Nothing Real Tremor 1.0
  • Electric Rain
    • Swift 3D Max
    • Swift 3D LW