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TUTORIAL: Using Maya's Convert to File Texture Tool for Realtime Game Environments
by Rémi Benoist
The rendering of realistic shadows is one of the most important aspects of maintaining a game's suspension of disbelief. It makes or breaks the good, solid look of a realtime environment.

THE REEL DEAL: Self-Propelling Promotion
by Pat Johnson
Because many of us are not as comfortable with writing about ourselves and marketing our skills, the fine points of writing a resume and cover letter as well as developing a well designed, self promotion package bears closer examination.

COMMUNITY CORNER: All the Colors Came Out
by Abby Albrecht

  • The Open Gallery is having technical difficulties. Send your artwork to me via e-mail for now, or drop me a line and I'll show you how to upload it.
  • Big Kahuna information. No, really. It's happening. Just not in March.


With this technique, it's quite simple to have different lighting conditions on the objects in the scene and still keep a large amount if not all of the original textures.

INDUSTRY NEWS: Buffalo Render
by Abby Albrecht
  • Adobe Announces After Effects
  • SGI Zx10 to Include 3Dlabs Wildcat II 5110
  • Dell Workstations Also to Include 3Dlabs Wildcat II 5110
  • Giant Killer Robots Goes Ape
  • Digimation Closer to Full max 4 Coverage
  • Giant Studios' Fruits of Labor
  • Blur Studio Completes 7th Portal 3D Simulation Experience

NEW 3D TOOLS: Word to Your Motherboard
by Abby Albrecht

  • Cycore Cult3D v5.2
  • Side Effects Software "Waterfall"
  • Blaxxun interactive blaxxun Contact v5.0
  • Immersion Corp. Immersion Studio v4.0