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Get a Job

Here's a guide to the many digital studios that are constantly on the lookout for talented, capable artists. Use this as a launching point for your own career research. If you're new to the 3D industry, best of luck! And don't forget that computer skills are no substitute for art skills. After all, what is a computer but a big, dumb, expensive pencil?

Your first job in 3D design or animation is usually the most difficult to land. You're mystery meat. No one knows what you can do, how well, or how quickly. No one knows how you'll react to a deadline-driven production environment.

Even once you've developed your resume, it can be hard to get a foot in the door of the facilities you want to work for most. 3D companies tend to operate on tight schedules and budgets, and they don't always have time to get back to a prospective employee, no matter how promising. If you're good at what you do, your reel will show it and should lead to work eventually. If you think your reel might not be up to par with what the industry expects, take the time to make it the best it can be before committing yourself to a job search. Either that, or go back to school and improve your skills.

Once you've become a full-fledged member of the 3D community, you'll need to establish a strong network of friends and associates at various 3D companies. If you do good work and keep your skills fresh, you'll have an easier time getting the next job. Try to think of each day you work at a 3D production facility as an ongoing job interview. Every person you meet and interact with will add to your knowledge and reputation. Try to be humble, always tell the truth, be good at what you do, and remember the golden rule. The 3D community is still rather small, and it pays to make sure your reputation remains in good standing.